//---------------------------------------------------------------------------------------
//---------------------------------------------------------------------------------------
#include "Star_1.inc" 
//--------------------------------------------------------------------------------------- 
//--------------------------------------------------------------------------------------- 
object{ Star_1 ( 8 ) // Number_of_Rays, ) 
        scale 0.5 
        texture { pigment{ color rgb<1,0.76,0.25>}  
                  normal { crackle 1.0 scale 0.05 turbulence 0.5}
                  finish { phong 0.5 reflection 0.2}
                } // end of texture

        rotate<0,0,0>
        translate<0,1,0>
       } // end of union
//---------------------------------------------------------------------------------------
//---------------------------------------------------------------------------------------
